There is something very soothing about unloading two full aircraft carriers into a neighbours capital city and its surrounding cities. Follow this up with a small transport and a few tanks will usually allow you to get a grip on the main land mass. Take three cities but only actually defend on…the capital. Let them take the other two back and in this case nuke a city I had just captured from a now dead enemy and then when they sue for peace: accept! This gives you their capital which means a major foothold in which to manufacture six or seven nukes and the same number of tanks. This should lead to another six cities falling to you and use whatever is left over from the carriers to clean up whatever units remain. One enemy pretty much off to a crippling start.
I am of course talking about Civ II. I started playing it again on Friday night and it rocks so very much. I have been playing one game since sometime yesterday and I have just gone to war with the strongest country in the game. It helped of course that about twenty turns ago I was able to convince the second strongest country to declare war. It only took a third of my treasury but what the hey it was well worth it.
The joys of war. Now to build up some troops and actually invade. I am facing a far superior force especially at sea. However I have four full carriers in reserve and fighters are pretty good at taking out ships. Unfortunately I am located very far away and I have to pass through a lot of trouble zones so plenty of escorts and sorties to check for trouble.